Tetris Game
In this C++ project, I developed a classic Tetris game using the SFML (Simple and Fast Multimedia Library). The game features grid-based Tetromino movement, rotation, hard drops, ghost previews, and a dynamic scoring system that increases difficulty as the player progresses. Players control falling Tetromino pieces with keyboard input, aiming to complete horizontal lines while avoiding overflow at the top of the board.
The gameplay includes real-time rendering, sound effects for actions like rotation and line clears, and smooth game loop handling with tick-based timing. A scoreboard tracks the player’s progress, and the game ends when blocks reach the top of the board.
The project follows a modular design, separating concerns across classes such as TetrisGame
, Tetromino
, Gameboard
, and GridTetromino
, ensuring maintainability and readability. This implementation offers a strong foundation for building more advanced Tetris features or extending the game for multiplayer or AI-based play.
To access the source code, please click here.